The idea of the rooty-helix is very simple. One starts e.g. with the length of 1, adds a right angle with the length of 1 and the hypotenuse equals sqrt{2}. If one continues with sqrt{2} repeating the procedure (adding a right angle with the length of 1) the hypotenuse is sqrt{3}. And so on and so on. At some point due to the iterations some triangles are overpainted. Because of this, one repaints the overpainted triangles
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% Rooty helix
% Author: Felix Lindemann
\documentclass{minimal}
\usepackage{tikz}
\usetikzlibrary{calc}
\begin{document}
\pagestyle{empty}
\pgfdeclarelayer{background}
\pgfdeclarelayer{foreground}
\pgfsetlayers{background,main,foreground}
\xdefinecolor{darkgreen}{RGB}{175, 193, 36}
\newcounter{cntShader}
\newcounter{cntRoot}
\setcounter{cntShader}{20}
\def\couleur{darkgreen}
\begin{tikzpicture}
\foreach \y in {86,38,15}{
\setcounter{cntShader}{1}
\coordinate (a) at (0,0);
\coordinate (b) at (0:1);
\foreach \x in {1,...,\y}{%
\coordinate (c) at ($ (b)!1cm!270:(a) $);
\begin{pgfonlayer}{background}
\draw[fill=\couleur!\thecntShader] (a)--(b)--(c)--cycle;
\end{pgfonlayer}
\setcounter{cntRoot}{\x}
\addtocounter{cntRoot}{1}
\node[fill=white,draw,circle,inner sep=1pt] at (c)
{$\sqrt{\thecntRoot}$};
\coordinate (b) at (c);
\pgfmathsetcounter{cntShader}{\thecntShader+4}
\setcounter{cntShader}{\thecntShader}
}
}
\node[fill=white,draw,circle,inner sep=1pt] at (0:1) {$\sqrt{1}$};
\end{tikzpicture}
\end{document}
Comments
Hello. How can I use \cos(x) and/or \sin(x)? I would like to load a point at (x,\cos(x)), for specifics values of x, like x=\pi/3.
Any idea? Thanks.
You could try something like this:
It isn't a rooty helix. There is no anything like \x^(0.5). I wrote the similar example of non-rooty helix:
@paul ... of course it is a rooty Helix... take a segment of any length (lets assume the length to be \sqrt{x} ) if you attach a lenght of 1 in a right angle in one of the segements ends and you connect the two open ends the segment betweet these ends will have the length of l= \sqrt{(\sqrt{x})^2+1} = \sqrt{x+1} q.e.d.
best regards felix
Felix, your image looks so good, so I copied it to Latex' wikipedia page, at http://en.wikipedia.org/wiki/LaTeX
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